Jun 30, 2005, 02:35 PM // 14:35
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#61
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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If you wish to experiment with your long-time PvE build by changing attributes/profession.....just do as I do
Complete the Secondary Class missions at Heroes Audience, Seekers Passage and Destiny's Gorge
Want to change from a W/Mo Healer to a W/Mo Smiter..??
Fine -- change your secondary class to a Ranger ( for example ) -- then back to Monk again -- you've just freed up 100+ attribute points to spend again. No grind, XP Hunting or Skill Point cost
Enjoy
Last edited by Man With No Name; Jun 30, 2005 at 02:39 PM // 14:39..
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Jun 30, 2005, 02:49 PM // 14:49
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#62
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Frost Gate Guardian
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Quote:
Originally Posted by Man With No Name
Fine -- change your secondary class to a Ranger ( for example ) -- then back to Monk again -- you've just freed up 100+ attribute points to spend again. No grind, XP Hunting or Skill Point cost
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This trick only frees up the attribute points of your second profession. How many points this are depends on how many points you had invested in your second profession. However, it really is a fast way to respec your second profession attributes.
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Jun 30, 2005, 03:46 PM // 15:46
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#63
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Attribute points should be granted when you wipe out of a mission.
As it is you can't try new builds very easily, you can gimp yourself accidentally (done it) and then have to work for ages trying to get XP, especially if you overlevelled in an area running around doing all the quests. This happened to my 1st character pre-Yak's bend - I got no XP for anything but the occasional high level Charr and had tried a new build which gimped me.
Could this be abused? Well, you can enter a mission solo and die. And now you can reassign some attributes. Does this hurt anyone? Nope. Does it help anyone? Yes, it allows people to try new approaches to missions and questing without as much worry about whether they'll end up useless. Would it result in too much swapping? Depends, they give us the ability to swap stats, so they obviously wnat youto try new things,but while you can feel free to play with them a bit you can still make a bad move and end up pretty lame.
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Jun 30, 2005, 04:37 PM // 16:37
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#64
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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I am strictly a PvEer & I would like to see a reset of atrributes once you come into town. I quite frequently change my attributes. I often change them to suit the mission at hand. The current system makes tooling around with your attributes risky. It actually has a tendency to make ppl NOT want to mess with their atributes for fear of screwing up.
I am for it.
+1 vote(like votes really matter)
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Jun 30, 2005, 04:40 PM // 16:40
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#65
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Lion's Arch Merchant
Join Date: May 2005
Location: North Carolina, USA
Guild: Evolution
Profession: Me/A
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Quote:
Yes, some might be all giddy that they can now unlock a minor Insipiration rune after 140+ wins in arenas.
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Exaggerate much?
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Jun 30, 2005, 04:50 PM // 16:50
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#66
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Krytan Explorer
Join Date: May 2005
Location: Louisiana
Profession: E/Mo
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Quote:
Originally Posted by arredondo
Bah, the update made things worse. Remember how I said that you can't grind on the farms for XP with your PvP exclusive character? Now they made it so you can't get XP in PvP action using your original character. At least I could get 15 wins or so to change my build if I didn't want to farm. Now I am FORCED to farm in PvE to experiment in PvP with my desired character. Absolutely ridiculous. Why not just disallow PvE characters to PvP at all?
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Because you are an errr, (Ill be nice), and the casaul gamer unlike you on occasion does like to take thier pve character into the arenas. Sorry. Im still not seeing your valid points, im still just seeing someone intrested in complaining about something just to complain because things are not, how he magically wants them to be.
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Jun 30, 2005, 05:02 PM // 17:02
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#67
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Wilds Pathfinder
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You misunderstand. I was being sarcastic in that snippet. Of COURSE I want to PvP with my main character, but it's just been made 10x harder since once you use your Refund points, you're stuck unless you PvE farm. No more XP in PvP battles mean that you are forced to PvE even though A) you finished that long ago, and B) PvE players never are forced to PvP for their fun, but they make PvP players grind of 6,000 XP in PvE for no related reason.
This was an awful adjustment made yesterday.
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Jul 13, 2005, 11:08 PM // 23:08
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#68
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Wilds Pathfinder
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New update for 7/13/05
An awful adjustment from two weeks ago has been fixed, which, besides some balance issues addressed, is the main PvP improvement. Like before, we can now use our role character to gain XP. Hooray, we went from -1 from the last update back to 0. Now how about moving forward?
"Update still doesn't allow full attribute refund points in town? It officially sucks."
Oh, and someone was right to correct me earlier as it only takes 70 games or so to earn enough faction for that elusive minor Inspiration rune.
Last edited by arredondo; Jul 13, 2005 at 11:11 PM // 23:11..
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Jul 13, 2005, 11:40 PM // 23:40
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#69
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Underworld Spelunker
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Quote:
Originally Posted by arredondo
New update for 7/13/05
An awful adjustment from two weeks ago has been fixed, which, besides some balance issues addressed, is the main PvP improvement. Like before, we can now use our role character to gain XP. Hooray, we went from -1 from the last update back to 0. Now how about moving forward?
"Update still doesn't allow full attribute refund points in town? It officially sucks."
Oh, and someone was right to correct me earlier as it only takes 70 games or so to earn enough faction for that elusive minor Inspiration rune.
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i may be wrong but i think that this is one of the points they will not give in on the same as UA/X
since they give you the option of deleting a pvp and recreating them in minutes at most they wont give the other.
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Jul 14, 2005, 12:03 AM // 00:03
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#70
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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3 PVE Characters and one PVP ?
thats the only thing for it... but yea, it does suck.. 3 PVE characters aint enough.. I think that after you have Ascended with a 4'th PVE character it should UNLOCK a bonus character slot for PVP only.
The Snowman
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Jul 14, 2005, 12:18 AM // 00:18
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#71
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Jungle Guide
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I think the solution is make more character slots, not to allow full refund points.
For the time being, if you're going to PvP more than a little bit, use 3 PvE characters and 1 PvP character. It's the best solution to a mediocre system.
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Jul 14, 2005, 01:33 AM // 01:33
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#72
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Frost Gate Guardian
Join Date: May 2005
Location: In my pants of "superior strength"
Guild: Royal Orrian Foreign Legion
Profession: W/N
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Quote:
Originally Posted by arredondo
Repeat away, but the community will still decide what IT feels is worthy of attention and continue to create threads on it. Again, this is one of the most popular requests so it's not an issue of "changing every little thing." If it makes sense, the public wants it, it doesn't harm gameplay, and is a simple 5-10 minute adjustment, then there's no reason not to improve GW in this way.
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And I, as a member of this community, feels that your request is not only totally unnecessary, but would probably unbalance the game severly. Think about it, we'd go from week fads, to daily, or perhaps even hourly fads, since the change-ability of your toons just skyrocketed.
Part of this game that involves skill is planning out how or what you are going to do with your build before you do it. I use The Edge quite often, and it works well. I can test out 3-4 builds in the time it takes someone to make a post demanding a new game mechanics change on the Guru.
So stop throwing your umbrella of complaint over all GW players. We don't want what you want. Some might, but not all, and I'm not happy that you are daring to assume what I want.
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Jul 14, 2005, 02:00 AM // 02:00
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#73
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Wilds Pathfinder
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It's one of the most popular requests that's made. The public doesn't mean 100%, but a lot of PvP players have it high on the list. You don't want it, a lot of us do. Life is grand.
Quote:
Think about it, we'd go from week fads, to daily, or perhaps even hourly fads, since the change-ability of your toons just skyrocketed.
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Prevent the natural urge of full experimentation with our builds because of this horrifying possibility. Uhm, ok. I think a feel a by-the-second fad coming on soon.
Last edited by arredondo; Jul 14, 2005 at 02:03 AM // 02:03..
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Jul 14, 2005, 02:42 AM // 02:42
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#74
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Lets just put it this way. I don't PvP much anymore, I'm without a guild now and GvG was the ONLY fun means of PvP because it was actually kinda defending something, not doing cruddy 4vs4 arenas or doing the HoH...just for the sake of doing it, but actually fighting another guild to protect your hall or take over their hall. That kinda had a good feel to it.
But lets put it this way, beaten the game many times now, I have all 4 slots with PvE characters.
Now lets get something straight, just because you have "all 4 slots full of PvE characters" does NOT mean you are a "disgrace to the PvP community". Yeah well that's about the most biased, ignorant, and insanely moronic thing I've ever heard. You can bet people who've used their PvE characters for so long know like HELL how to use them. In fact I'd say someone with 4 PvE characters at 20 with a good build on them is a HELL of a lot better than some new guy who creates 4 PvP characters, and you're telling me this new guy is somehow better than the experienced player who uses PvE characters to PvP? Yeah that doesn't make any sense and you're a fool to even mention such a thing. "Oh you aren't limiting one of your character slots to only be able to play half the game, you're a disgrace!" Yeah, nice on there buddy, that makes a whole lot of sense. And you just said you shouldn't have to delete you PvP characters and that you want to keep going with them so why the hell should you delete a perfectly good PvE character who's also good at PvP so that you can have a PvP character slot...that can only play half?
My necromancer for instance has all the secondaries unlocked in the game, and all the skills in the game unlocked except a few monk spells, but I never play a monk anyway so why should I care about that? I can have any secondary profession, and any skill set I want using them on just that ONE PvE character. The ONLY problem is attribute refunds, but looks like you and your "PvP only" characters are having the same problem.
So you're saying PvP characters should get all their refunds back at a town. Why? Because they like "test out builds"? Yeah, no more than PvE characters buddy, I've been trying out builds and skill sets with my necromancer for approximately 250 hours in PvE because I enjoy doing it, even if I don't use him in PvP that often. Does that mean I SHOULDN'T get my attribute refunds? That better not be what you're saying 'cause a more biased suggestion I've not yet heard in my time on these forums.
I do hate the idea of attribute refunds, I do enjoy trying out builds, it's all that I have left to do in the game. I now have all the armor I want, all the weapons I need right now, the skills I want, the characters I want...what more is there for me to do but have fun testing out builds/skill sets to use in both PvE and PvP?
My necromancer for instance in his latest build had to rearrange all his attributes, but guess what? I didn't have enough refunds, so now I'm stuck going through the same damn zones I've gone through 1,000 times just to get some XP for my refunds again, and even then I'll need to get more so I can rearrange the rest. It really sucks to have to do all that just to try out another build.
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Jul 14, 2005, 03:06 AM // 03:06
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#75
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Wilds Pathfinder
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You tell 'em Pie! <goes and gets a warm slice of blueberry flaky crust>
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Jul 14, 2005, 04:07 AM // 04:07
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#76
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: mustache riders
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The correct fix should be a removal of the attribute point system, and only allowing stats to change in towns. The only negative this brings is people who have quested for 10 hours straight will have to visit a town to get their skill points put in.. which is a paltry price to pay for making end-game PvE characters viable for PvP.
You shouldn't HAVE to delete and respec your characters. When i have a prot monk, i shouldn't have to delete it, and remake it with another weapon to let it smite. Likewise, i'd actually like to try illusion for my PvE mesmer in PvP. Having to reforge some armor and get more runes is enough cost for those who want to tinker, don't add the attribute point barrier to it.
There's no good reason to keep attribute points in, to be honest: just drop them
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Nov 19, 2005, 06:00 PM // 18:00
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#77
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Ascalonian Squire
Join Date: Nov 2005
Profession: R/Mo
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Solution to all problems:
Infinite refund in town
24 reset everytime you come into a town so you can use multiple skills with multiple attributes.(or if you just realised that your build is f***ed)
Simple? Perhaps.
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Nov 19, 2005, 06:04 PM // 18:04
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#78
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Frost Gate Guardian
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Quote:
Solution to all problems:
Infinite refund in town
24 reset everytime you come into a town so you can use multiple skills with multiple attributes.(or if you just realised that your build is f***ed)
Simple? Perhaps.
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...infinte refund already exists.
And resetting all your attributes when you enter town is just stupid. I don't have 3 minutes to waste everytime I go into an outpost.
Why you ressed this thread is beyond me.
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Nov 19, 2005, 06:52 PM // 18:52
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#79
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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The problem has been solved.
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